The purpose of this project is to investigate the usability issues of the Evo app and redesign the interface, which will make a meaningful impact on the user experience. Currently, the lack of information transparency in cost and customer support may lead to confusion and overwhelm for inexperienced users. As driving has already been a source of pressure for many drivers (Meyer, 2022), redesigning the Evo app interface could potentially help Evo users to reduce the psychological burden of using the app while they are on the road and further improve their driving experience.
The purpose of this project is to build a service that enables UBC student users to find collaborative partners across various creative mediums. Both personal experiences of our group members and an analysis of recent requests and posts on the UBC Graduate Community forum indicate that creative students in non-art related fields of study often tend to have difficulty finding and connecting with other artists to collaborate with, or are unsure of where to begin.
When children grow up or lose interest in toys, many toys usually end up in storage or the trash (Seah, S., 2019). The American Academy of Pediatrics survey shows children's interest in toys for up to 3 weeks. Furthermore, 95% of the toys after children play will only dust the bottom of the box, and parents spend much time choosing and comparing the price, and pay is not proportional to the return. So, under the general trend of the sharing economy, toys are more suitable for renting than buying, and there may be no need to buy toys in the future (Seah, S., 2019).Now, a new toy-sharing platform can help parents tackle waste and reduce clutter called "Toy Party. " Another motivation of this App is to help digital natives to get out of their homes and spend time with friends.